DISCLAIMER: THIS CONTENT IS FOR INFORMATIONAL PURPOSES ONLY. IT IS NOT A RECOMMENDATION TO PURCHASE TOKENS OR ANY OTHER ASSETS. ANY INVESTMENTS MADE IN THE PROJECTS OR ASSETS MENTIONED BELOW ARE DONE SO AT YOUR OWN RISK. THIS IS NOT FINANCIAL ADVICE.
Blast Royale is an ecosystem that combines Battle Royale (like Free Fire, PUBG, COD, Zooba, Bullet Echo...) gaming with a Play-and-Earn model. This game genre is highly enjoyable, as players battle each other in a big open world to be the last survivor. This is exciting for players as it tests their skills against each other and keeps them on their toes. It’s kill or be killed, until you’re the last one standing. The better you are, the more you win / earn.
Figure 1: Top Grossing Mobile Battle Royale Shooters in the U.S for Q1/2021
Blast Royale is presently in Beta Test, with Deathmatch as the only mode (where the goal is to kill the other players' characters as many times as possible). This seems to be quite smooth, and the community has had a positive response.
Figure 2: Blast Royale NFT
The Blast Royale gaming system offers two types of NFT: Characters & Equipment NFT
|Characters (cosmetics only)||Equipments (include stats)|
|Free version (Non-NFT)||Yes||Yes|
|Depreciation over time||No||Yes|
Table 1: The differences between Characters NFT and Equipments NFT
Figure 3: Equipment NFT Attributes
|Description||Use two pieces of equipment to create a new one with attributes inherited from the two. Like Axie's Breeding or CyBall’s Mentoring||Equipment loses its durability over time due to Rusting process and need to repair it to keep playing||When your equipment has gained enough experience, you can level it up. The higher the level, the better the gameplay stats of the equipment.|
|Cost||$BLST - Transferred into the Treasury and Company revenue $CS - Burnt||$CS - Burnt The more an item got repaired, the more $CS it requires for future repairs.||$BLST - Transferred into the Treasury and Company revenue $CS - Burnt|
Table 2: Equipment NFT basic Stats
The NFT equipment will have a significant impact on both your play style and earning capacity. While having many powerful NFTs offers a distinct edge, player ability is still important. In the future, the game should feature a match-making mechanism for the Player Pool total stats to balance out, to avoid pay-to-win scenarios.
Figure 4: Blast Royale Game loop
|$CS Earning||Overall Earning|
|The size of the $CS Pool depends on the following factors of NFTs owned:||The maximum amount a player may take from the match is determined by three factors of the NFTs equipped when entering the match:|
• Quantity. The more, the bigger the pool
• Rarities and Titles. The higher the rarity and the title, the bigger the pool
• Durability. The lower the durability, the smaller the pool
• Grades. The higher the grades of items, the bigger the maximum value
• Durability. The lower the durability, the smaller the maximum value
• Quantity. all equipment slots filled.
Table 3: Factors that affect players earnings
To maximize earning capacity, players need to keep upgrading their items to:
Blast Royale will be monetized with different revenue streams as follows:
Figure 5: Blast Royale Company revenue streams
5% $BLST of the Marketplace Fee - which is 2.5% fee on trading equipment on a secondary market
Player 1 paid, for example, 100 $BLST to buy an NFT character from Player 2
Player 2 received 100 - (100 * 2.5%) = 97.5 $BLST
The company takes (2.5 * 5%) = 0.125 $BLST as a revenue(2.5 - 0.125) = 2.375 $BLST end up in the Treasury
75% of all $BLST that is going to a treasury from the following sources:
Player 1 paid 8 $BLST to Upgrade/Replicate/Craft equipmentThe company takes (8 * 75%) = 6 $BLST as a revenue
(8 - 6) = 2 $BLST end up in the Treasury
Share of $BLST staking rewards (The Dev team stakes their own token)
Occasional NFT sales
|Inflationary factors:||- Staking rewards
- Play-and-earn rewards
|- Play-and-earn rewards|
|Deflationary factors:||- Platform Governance, Voting
- Marketplace Fee
- Occasional NFT sales
- Tournaments fee
- Buy back and burn from Dev Team (suggesting)
- Equipment Repairing
- Marketplace Fee
- Equipment NFT purchases
Table 4: Blast Royale Inflationary & Deflationary Factors
Figure 6: Game Economy Model
True to their player-first approach, the game will have a free-to-play version. All new players will be given a set of free equipment, though it may have a lower earning capacity compared to NFT equipment.
Blast Royale uses a dual-token model with a new feature. By binding earning capacity to inventory quality, specifically the one the player brings to the match, Blast Royale encourages spending project tokens to improve items on a regular basis.
|Total Supply||512M $BLST||Sale Price||Vesting|
|Player Rewards||40%||3% unlocked at the TGE, then 1.5% more each month|
|Ecosystem||10.5%||18% unlocked at the TGE, then 2.5% more each month|
|Team||20%||9 months cliff, then 2% unlocked each month|
|Advisors||5%||9 months cliff, then 2% unlocked each month|
Valuation at $33M FDV
|4% unlocked at the TGE, then 6 months cliff, then unlock 4% more each month|
Valuation at $70M FDV
|8% unlocked at the TGE, then 3 months cliff, then unlock 5% more each month|
Valuation at $100M FDV
15% unlocked at the TGE, then 7% more each month
Valuation at $119.8M FDV
|Following the conclusion of the Public Sale, the project will list the token on exchanges for trading.|
Table 5: $BLST Distribution & Vesting terms
Figure 7: Blast Royale Tokenomics
The initial circulating supply seems to be a bit high given how many parties have tokens, especially investment funds who bought at a very low price, the public sale is 15% unlocked at TGE and then 7% monthly, which is quite low compared to the regular market. This may reduce the incentive for retail investors to invest in the project early, but is good for the game for their long-term development.
Some of their previous products:
Figure 8: Team previous products
Some prominent members include:
More details on team members can be found here: https://first-light-games.gitbook.io/blast-royale/miscellaneous/team
Blast Royale successfully closed a $5M private token sale. The round was co-led by Animoca Brands and Mechanism Capital and joined by several other top investors and partners including Dragonfly Capital, Play Ventures Future Fund, DeFiance Capital, Double Peak, Polygon, C² Ventures, Morningstar Ventures, DWeb3, Merit Circle, Shima Capitol, Ancient8, AvocadoDAO and is backed by notable angel investors such as Santiago R Santos and Nick Chong.
Figure 9: Blast Royale investors and partners
The Community is very young, yet they are already seeing positive results from their work:
|Data as of May 12th||Discord||Telegram|
Partnership Announcement (Mostly Gaming Guilds and DAO)
Gameplay Intro Videos
Daily Quiz with Leaderboard
Casual life stuff sharing (Food, hobbies, etc.)
Beta Test Livestreaming
Table 6: Blast Royale social platform statistics
The major theme of current discussions is the gameplay, which is excellent, and this is what we would hope the community brings up when learning about a new gamefi project. It's always a good indication that people are paying attention to the game rather than the earning or token-related factors.
The Blast Royale team really puts in effort to interact with their community.